![]() ![]() ![]() This helps people understand the mechanics behind the systems and is in line with approach taken with other game systems. They are only connected with each other through their diplomatic state.Įxpose the Diplomacy system with variables and modifier rather a black box approach with fuzzy messages. Every player has its own view on other players. This gets around the problem that a trespassing player would start to dislike the faction whose land he/she’s trespassing. Non-Mutual Relations: The Player vs Player relation should be a non-mutual relation. Find peaceful resolutions to border disputes by exchanging provinces. Meaningful Trade: The diplomacy system should facilitate meaningful Trade between factions. Living AI Factions: The diplomacy system should make AI players and NPC factions feel like living entities through logical behavior and situational messaging. ![]() Increase Player Survivability: Keep the game fun through diplomacy even though the player might not be the ultimate victor. In AoW3 wars were often declared with no forewarning and with few counter balances. Diplomacy should help people achieve alternative victory goals, by protecting them from aggressors and achieve short- and longer-term goals through non-combat means.įoreshadow Behavior: The diplomacy systems should clearly manage and communicate the changing disposition between players and foreshadow likely (AI) behavior like war declarations. In AoW3 basically every war resulted in a fight to the death. Support Multiple Roads to Victory: Base game Planetfall offers alternate roads to victory in addition to conquering other players. For Planetfall we want to take diplomacy to a new level and set the following goals: With its war-game roots, the AoW series featured rudimentary diplomacy systems which generally resulted in you either being at war with others or in an alliance, with little in between. Age of Wonders Planetfall Diplomacy Guideĭiplomacy Goals. Age of Wonders Planetfall Diplomacy GuideĪge of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders series, bringing all the exciting tactical turn-based combat and in-depth empire building of its predecessors to space in an all-new, sci-fi setting. ![]()
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